halberd beam ftl. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. halberd beam ftl

 
 Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beaconshalberd beam ftl  Also could allow the enemy a second chance to Cloak

piloting, shields, and missile artillery) Captain_Lord_Avalon • 7 yr. There are only 8 buy-able laser weapons in FTL. In general the Halberd is better. Hull is not as powerful, but can fit right in with your current setup. Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). with pre-igniter and this set up cloaking ships were pretty much the only things that got any shots off at all. My previous build was dual lasers, breach 1, fire beam, anti-bio beam. This strategy does require some good luck early on, though, like with Stealth B. They appear on page 5. Lasers can only be shot down by Mark II Defense Drones. 3/4 Shield power. Chain Ion is too slow to be good. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamThe Adjucator's armament is a Halberd Beam and a Leto missile launcher with some ammunition. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The Leto is a weaker, but quicker firing version of the Artemis. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. A Halberd Beam from nowhere, instantly injecting new life into this run. By Thomas Thomas Last updated 30 Jan 2022. Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. All other beam weapons are ineffective against any shields. When you bring down the shield to 2 or less, use Beam to damage helm. There. Hull Beam is a good beam in general. Sit down Burst II and Flak, you're good but not the king. My though are to keep dual laser because it is low power and chain ion for shield breaking however what I am not sure is beams or even if to keep breach 1. Obviously fire beam is useful for causing havocs. I would replace the Pike Beam with the far superior Halberd Beam a little later, plus add Long Range Scanners, and that was more or less all I needed. I'm wondering how to make these work. Lasers are general-purpose energy weapons. If you use Glaive on level 1 shields, it does 2 damage. ago. Flak + Chain + beam is a nice flexible setup, where the Chain matches the beam early on, then speeds up to match the flak. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. A modification which focuses on rebalancing FTL weapons. im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. It's worth doing this a bunch of times if you want a good shot. The Dual Laser beats it. I debated about it for a long time, but spreading out 5 damage across multiple rooms never seemed as good to me as doing 4 damage to the room of my choosing. (the ship can also be unlocked by winning the game with the Slug Cruiser) You are immediately messaged by an imposing looking Rock war vessel, "You're the ship off to. In our case, S is the best characters with D being the worst, and A, B, and C filling the. I hate Ion Weapons. FTL: Faster Than Light > General Discussions > Topic Details. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. Lanius A, almost entire ship depresurizes. Begin the fight by boarding and destroying the missile launcher, the ion blaster and the halberd beam. The Zoltan Cruiser A design is one of the more terrible ships in the game. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Anyway just checking on how beam weapons work. I'm wondering how to make these work. Category:Filler Events. Halberd Beam 65 scrap, 3 power and 17 seconds is cheap for this kind of damage potential. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. Fight the ship. A free Halberd Beam, just like that! What a huge discovery. Shield recharge speed varies from ship to ship. This results in no early game progression issues although you might need to micro your Zoltan crew a little. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. Once 2-shield enemies are showing up. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). Free scrap with resources (Lanius) Friendly ship out of fuel. Either a 2+ damage beam weapon or laser that fires more than one laser will be needed to compensate for the difficulty of wearing down all four layers of shielding. If they score more than one damage (I. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. Or maybe you did, but you still have to upgrade your weapon system to power it. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. There are balance changes, new weapons, and a simple upgrade system. Why this exists Because I came up with an awesome pun for a weapon name, hullberd, a mix between the hull and halberd beams, and because the next ship gimmick that I knew I wanted to do would be possibly quite underpowered and I don't want gimmicky/underpowered ships to make up more than half of my ships, I needed to make. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. Purchase price: 65 (Store rarity: 2) 2. Cost. Once 2-shield enemies are showing up the halberd beam needs help. The Halberd Beam is. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The Halberd deals typically eight unmissable damage at reasonable speed and power usage. Halberd beam will cut through one shield. The key to using beams effectively is knowing how to aim them properly. Fuck. BL2 is the best individual weapon as far as power needed vs. Another important tactic is to pause the game very quickly when your other weapons make a hit against the last shield bar. I'm wondering how to make these work. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. I'm wondering how to make these work. Enter the fight with fully upgraded engines, at least 6 shields (3 layers), level 3 piloting system, a teleporter and a decent boarding crew. I'd probably be hesitant to sell off my weapons to equip a lone Halberd Beam. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. Don't use Hull Beam. Posts: 33. Enemy Heavy Ion + Halberd is a much more precise dodge. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. just got a second Halberd beam first move in sector 2. In general the Halberd is better. The Halberd Beam is the single best weapon in the game. 1 damage to a few random systems just isn't enough. I pull two of my crew members into piloting and vent out the rest of the ship. Example : Enemy has 1 shield. . My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. Default Name: The Torus Starting Crew: 3 Engi Starting Reactor: 9 Max Hull:. FTL was in a generous mood for this run. See also the enemy ships website, which provides more detailed information for Hard difficulty specifically. next Beams Anti-Bio-Beam , because it lose its effectivenessin the higher sectors Fire Beam , as with the Anti-Bio-Beam ,but fire Mini Beam , 1 energy and fast Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. All of a sudden, I would be able to slice through enemy ships like a hot knife through butter, and the combination of the Dual Laser and the Ion Stunner actually paired extremely well with the beam. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Started my first game as Zoltan cruiser. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. Then a friendly battle offered up the surrender reward above, and I was off and rolling from that point. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Halberd beam, dual laser, breach 2 bomb. But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. The beam is fast, and takes a nice big slice even when the enemy's shields are only at zero for a moment. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. "Slow but reliably powerful standard beam weapon. . - Pike - not very damaging. Can. 업그레이드가 덜된 초반이든, 무장이 그럭저럭 갖춰진 후반에서든 얻게 된다면 일단 장착하고 보는 FTL의 최고의 무기. The Hull Beam is a weak weapon typically. They can be modified to take on properties of different weapons, such as lockdown or fire. just got a second Halberd beam first move in sector 2. but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with reduced damage. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). Personally, I'll go with the Halberd, but if you're low on scrap then go with the Hull. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. Not only are you doing 4 damage to one system, but you have a 76% chance of causing either a fire or a breach (or both). This event can occur only once per sector. 96a-RC10] The Star Federation v0. One-shot beam setups. Enemies target beams inefficiently, starting the beam in the centre of a room. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. Bursts are to drop the shields. The. Also could allow the enemy a second chance to Cloak. If you are interested, you can find everything in the spreadsheet below, together with the stats. Halberd beam is decent too in early sectors, but it's vital you find more firepower somewhere as the Leto just isn't enough to lower enemy shields (I've had a couple of weapon-starved playthroughs where not a single. the Burst II, Flak II and Halberd Beam. FTL: Faster Than Light (2012) PC, iOS. Given the slot-limited design of the. Sure, they do a lot of damage, but you have to get the shields down first. 26. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. I've played FTL: Faster Than Light a lot, aiming to beat the game on Hard difficulty with all ship layouts. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. BL2 is the best individual weapon as far as power needed vs. All others will be defeated by a single layer of shields. The grid layout of the ship prohibits 5 rooms being any closer together. Use hacking 3 to drop shields and mind control to distract pilot. Beams. Beams. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). Finally with 3 or more shields active, it will do no damage because 3-3=0. They are all worth having on any setup in all situations. Easy win, just shreded all ships. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I'm wondering how to make these work. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Date Posted: Mar 29, 2014 @ 8:52am. This event can occur only once per sector. Hull Beam. Also if you like Pike Beam you should try Hull Beam, the 2 sec lower fire rate is really nice and the shorter beam is often compensated by the extra damage on systemless room. #15. It needs to hit the tile that the crew member is on. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. These weapons can have modules assigned and removed at no extra cost (beyond the initial purchase cost of both) during Storage Checks. Bird of Prey is a Ship Achievement for the Stealth Cruiser. Heavy Ion Stunner stun increased to 10 seconds (from 7, Vanilla is 3). It's certainly not unusable and can do decent work at times, but in general it's not a weapon you want to be using. Laser Charger Heavy Laser Mk 2 Hull Laser Mk 1 Hull Laser Mk 2 Anti-Bio Laser Frost Laser Mk 2. Nice, I was trying to think what the best complement to double halberds is. " Default name: The Adjudicator Starting Crew: 3 Zoltan Starting Reactor: 5 Starting Systems: Piloting (1) Doors (2) Sensors (1) Medbay (1) Oxygen (1) Shields (2) Engines (1) Weapons (3) Starting Weapons:. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. #6. With one shield active, it will do 2 damage per room, because 3-1=2. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Halberd Beam. The stun gives it more personality and clever uses. Flak 1 x2 + halberd beam is probably the universal " I don't have hacking" carry. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. Artemis is easily the best proper missile weapon. Its the 3rd time in a row that i got the halberd beam from boarding. You get stronger and stronger as you go on by buying and upgrading a mix of offensive and defensive systems. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. I made it to phase 3 with hacking until everything went to hell. This event can occur multiple times per sector. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). Combat positions! Fight a Lanius. i only had 3 crew. Zoltan crewmbers are not good at fighting. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. While it didn't matter so much with Zoltan B, the faster hull beam cooldown is still a nice bonus. The Halberd Beam is the single best weapon in the game. It is crewed by three Zoltans and has. Discussions Rules and. Wowee. Advertisement Coins. Though I admit that the fire beam damaging systems is a benefit and makes it more useful even if you haven't built your loadout to specifically kill enemy crew. Full 4-mantis boarding party, 3 engis and 1 rockman to man my systems. But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. It does 1 damage to a ship with 2 shields. im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Started my first game as Zoltan cruiser. It is the perfect balance between the Pike Beam and the Glaive. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Sometimes you don't have the space for 3 weapon bars, so the lower cost is crucial. Attack the Lanius ship. They could knock out the enemy shields and allow me to cut apart the defenseless ship. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. It has a fast charge time, requires only 2 energy and does 1 damage. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. In my experience it's probably the worst laser of the 8, because it's too slow and too power hungry to really be effective. Ion mk2, anti-bio beam, fire beam, fire bomb. playing with the Zoltan ship with 2 beam weapons, and a missle launcher, ran outta missles and a single automated ship beat me because my (halbert?). just got a second Halberd beam first move in sector 2. And the Halberd actually kills faster than its bigger brother Glaive. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Each laser shot temporarily removes a shield layer. 08. When I'm using beam weapons, it's usually a halberd. Ships, crew and equipment. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…You are right though: at least the starting weapons can get you through the first two sectors without any problems. Image credit: FTL Wiki. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. Each ship starts with. Modules are weapons that do nothing by. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games. Halberd beams are humongously strong if you get a ships shields down. It fills the same exact role as a Halberd Beam in a weapon setup with some pros and cons: Heavy laser II is more focused damage - you can ruin their weapon system for example. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. DPS is never an absolute figure per weapon in FTL. Lanius A, almost entire ship depresurizes. So, here are the tips I can think of. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. 2 BL2 and Halb seemed the way to go. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…This random event occurs in: Rock Homeworlds The Long-Ranged Scanners will detect ship presence. These weapons can have modules assigned and removed at no extra cost (beyond the initial purchase cost of both) during Storage Checks. So, here are the tips I can think of. Example: The 2nd version of the Stealth Crusier with halberd beam, pegasus/artemis missile and burst laser II is the best, because. Quests are started in some of these events. - Mini Beam - you can't even buy this. Sure, they do a lot of damage, but you have to get the shields down first. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. If you use Glaive on level 2 shields, it does 1 damage. Comes equipped on Zoltan A 9. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy Crystal II. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. Each has its own style and areas of focus. The B has been a dog in standard mode, but reasonably sucessful in AE because I can hack weapons till the Artillery Beam kicks in. 2) Dual lasers aren't sold or dropped, so it's impossible to have two of them. (Zoltan A) I love beam weapons and the Halberd Beam is the best beam weapon in the game. 73K subscribers in the ftlgame community. For example, a 2-damage Halberd Beam can deal 1 damage (per room) through 1 shield layer. " "The Zoltan's advanced shields technology give this ship an edge during each battle. Sure, they do a lot of damage, but you have to get the shields down first. In terms of bombs the breach MK II is actually decent, but by far fire bombs are more effective if you have rock boarders. It delivers 8 damage from one weapon slot at affordable power and time usage. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. Leave the lasers (middle-left) alone. Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Last edited by Cryten; Oct 22, 2012 @ 5:53am #5. The best three weapons in the game are Halberd Beam, Burst II, and Flak I (sometimes called the Holy Trinity). the starter. Pike/Halberd Beam aimed at as many systems as. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). But really, any laser weapon that you can point at the enemy ship will work reasonably well. The Halberd Beam is a pretty fantastic weapon to start with, dealing some serious damage to whatever it hits, almost capable of one-shotting a smaller ship. The halberd hit for a full 8 damage, simply by lining up the beam properly. That's a myth. ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. Sure, they do a lot of damage, but you have to get the shields down first. The DPS of any weapon depends on the rest of the loadout. Glaive Beam is awesome because it causes more damage than any other weapon in the game with one fire, but while it seams like just one single power, the difference between a 3 power and 4 power weapon is. 24. If you scare off the Lanius you could probably make use of it. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Burst Laser 2, Flak 1 and Halberd Beam are by common acceptance the best weapons in the game in their own. halberd beam, on the other hand, is an incredibly useful little beast. piloting, shields, and missile artillery) Captain_Lord_Avalon • 7 yr. FTL: Faster Than Light Captain's Edition (or CE for short) is a massive community overhaul mod for FTL: Faster Than Light by Subset Games. H. Hacking pairs very well with beams too. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. I hit every store in the game and NEVER got ANY weapons to buy. #9. In later sectors, it is possible for some. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. It is crewed by three Zoltans and. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). Lanius empty beacon. Ships, crew and equipment. If they score more than one damage (I. #15. With 4 more hull damage (like a minibeam) you can oneshot stage 1 and stage 3 after the zoltan shield. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1 bubble to deal 1 dam. FTL: Faster Than Light > General Discussions >. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. There are several types of "player weapons", also known as "+" weapons, which are variants of existing weapons that use 1 less power. One of my favorite pre-ignited is twin Halberd Beams, BL II, and max hacking. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Move your finger in the direction you want the beam to go. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. At the next store, I reworked my equipment loadout. And it's the fastest beam, which matters a lot too, because a beam works instantly, the mini beam can often connect and break a weapon before it. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. A Defense drone Mk. 74K subscribers in the ftlgame community. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. The disadvantage is the weakness against shields, of course. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamHow Can I Hold All These Halberd Beams?? (FTL) Northernlion 1. Lasers are general-purpose energy weapons. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. Combat Drones are pretty much always better. Augmentations (also known as augments) are items that provide benefits to your ship. And if it's a free drone that's always more reason to use it. FTL: Faster Than Light. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. Every beam weapon is way more efficient than the BL2. Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). Also, the beam moves faster, and spreading the damage. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. And the Halberd actually kills faster than its bigger brother Glaive. All others will be defeated by a single layer of shields. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. As a rule of thumb, you should have level 2 shields and level 4 engines by the end of the first sector. hull and pike beam suck but can be used to decent effect. 165 votes, 26 comments. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games. Sure, they do a lot of damage, but you have to get the shields down first. "Learn from the Zoltan, sometimes diplomacy works. Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. Hull is not as powerful, but can fit right in with your current setup. With. Also pike beam was better for cheeky swipes. But the Type A gets a Halberd beam which will immediately cut through any sector 1 and most sector 2 shields. The Engi cruisers are the ships of the Harmony Collective, and rely largely on ion and drone weaponry, in order to defend themselves. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. . Charge Ion: The best Ion-weapon in the game. Excellent weapon, as long as you can tear down shields. 08. Halberd Beam Cooldown 17s->18s Halberd Beam Rarity 2->4 Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. 111 votes, 50 comments. eventually i couldnt control. just got a second Halberd beam first move in sector 2. Enemies target beams inefficiently, starting the beam in the centre of a room. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. Power requirement: 3 power 3. Double Combat I drones and double halberd beam with flak 1. Charge Laser, Chain Laser, Hull Laser: they all work just fine. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…254 votes, 19 comments. Sure, they do a lot of damage, but you have to get the shields down first. Flak plus halberd is my favorite combo in the game. -25% cooldown. Upgraded cloaking makes this easier. The Halberd Beam is. Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. And later on, a boarding-only strategy can be fun with the Mantis B or Crystal B. . Then once the beam breaks the shields, the Chain Laser mops up faster.